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How to Create a Drag n' Drop Inventory System in Multimedia Fusion 2 and Clickteam Fusion

Last Updated: April 18th, 2015

Some games, such as the FATE series, allow the player to pick up various equipment and items. Such systems allow the player to interact with the in-game enviroment in a meaningful way, possibly resulting in an enhanced game experience This tutorial will guide you how to properly create such an inventory system and explain its various mechanics/components.


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Concept

Practically, the easiest way to have a space-based inventory system would be as follows:

  • The entire inventory will be composed of smaller inventory slots

  • Move item when the item has been selected

  • Check to see if any invalid moves occur (two items overlapping, an item partially off the screen, etc...)

  • Restore X-Position/Y-Position of selected object if any invalid moves occur


These four statements compromise the fundamentals for this tutorial. Everything done will be relating to one of these four elements.


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